Top 15 Chris Avellone Quotes
#1. Attention Morte. I have a question. Do you have a destiny? A
purpose?"
"Is Annah still wearing clothes?"
"Affirmatory."
"Then the answer is yes.
Chris Avellone
#2. I absolutely knew that I wanted to play role-playing games when I saw a friend of mine playing 'Bard's Tale 2' on his Commodore 64.
Chris Avellone
#3. In 'Alpha Protocol,' right from the outset, the parameters of the game explain to you that the mission needs to get done. How you approach that is your decision. The rewards and penalties for either path, those are going to balance out into different consequences.
Chris Avellone
#4. What I like about Kickstarter is it helps games that people want to play still get made, even if you don't pump $20 million dollars into it to try and meet all the stupid bells and whistles that publishers feel must be in games nowadays.
Chris Avellone
#6. To believe in an ideal, is to be willing to betray it. It is something no Sith or Jedi has ever truly learned.
-- Kreia, KOTOR 2
Chris Avellone
#7. We've pitched and even begun development on a number of fantasy worlds that have never seen the light of day. All of those worlds ... It's soul-crushing to see them sputter out, one by one. Lost. Like tears. In rain.
Chris Avellone
#9. I don't think I could ever stop being a game designer, that's just where my brain is going to be at until I'm in the coffin.
Chris Avellone
#10. On my long list of hates about RPGs, one of them was, I always felt it was an unnecessary chore to make you care about a world when, in fact, what most players care about is their own personal experience.
Chris Avellone
#11. I am never going to do an Empire Strikes Back ending again in a game, even if they put branding irons to my feet.
Chris Avellone
#12. The most important thing in games isn't the designer's narrative, but the story the player creates through his experiences.
Chris Avellone
#13. Women were the reason I became a monk - and, ah, the reason I switched back.
Chris Avellone
#14. While I'm confident in Obsidian being able to deliver a quality title, it only takes one other Kickstarter developer to ruin things for everyone else and cast doubt on the donation process going forward.
Chris Avellone
#15. Working with franchises can be challenging, but at the same time I really did enjoy working on 'Star Wars,' for example, and I have done a lot of 'Dungeons & Dragons' games, but I still enjoy it very much.
Chris Avellone
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