Top 26 Satoshi Tajiri Quotes
#1. The technology in making games and in making anime is really similar. There are common concepts.
#2. I'm very careful about violence in games. I'm not interested in creating violent effects.
#3. Somewhere within the concept of justice, the worst of the guilty must always be removed. I cannot divorce this, not completely. The people must have justice and so I want to reinstate and enshrine the blessed and holy guillotine!
#4. The best approach to sex for girls is, quote,'lying on your back and thinking of England.'
#5. What's more important is that the monsters are controllable by the players.Pikachu is like the name of the species. But each player can name their own Pikachu. So kids can relate to it more. They get more attached to them that way.
#6. Pikachu, 'pika' is the sound Japanese say an electric spark makes. And 'chu' is the sound a mouse makes. So Pikachu is like an electric mouse.
#7. In Hollywood, most things are based on looks, so I'd love to do something that has nothing to do with how I look.
#8. We do not need many words, but, rather, effective words.
#9. The more I learned about games, the more frustrated I became because the games weren't very good. I could tell a good game from a bad game. My conclusion was: let's make our own games.
#10. Do things fairly, especially with your children. Girls deserve equal opportunities, especially in getting educated as well as equal sharing in business.
#11. I had a cat, though. I wanted to name the frogs, because I watched them grow, but there were too many.
#12. Too many words are lit for a beast of burden.
#13. When I came here, it stunned me at first to realize how much what I had thought of as civilization was really just advertising and marketing, incessant urgings to buy, Buy, BUY. from Dead Cat Bounce
#14. Among the world's evils - fascism, ethnic cleansing, environmental degradation - smoking deserves the most severe curricular attention in my kids' school.
#15. Life is waiting everywhere, the future is flowering everywhere, but we only see a small part of it and step on much of it with our feet.
#16. I sleep 12 hours and then work 24 hours. I've worked those irregular hours for the past three years. It's better to stay up day and night to come up with ideas. I usually get inspiration for game designing by working this schedule.
#17. Any obsession is dangerous.
#18. Japanese people wouldn't come up with ideas of blood splattering all over. Japanese focus more on the intricacies of the actions, the motion.
#19. I'm part of the first generation who grew up with manga [comics] and anime [animation], you know, after 'Godzilla.' I was absorbed with Ultraman on TV and in manga. The profession of game designer was created really recently. If it didn't exist, I'd probably be making anime.
#20. I have seen too many young writers give up because they couldn't handle the repeated failures their profession threw at them. They had talent, but they lacked determination and resilience. Marina had all three, and that's why I am certain she would have succeeded.
#21. In Japan, violence in games is pretty much self-regulated.There's more violence in games in the U.S., in things like Mortal Kombat, where they rip out hearts and cut off heads.
#22. I was really interested in collecting insects.
#23. Patriotism depends as much on mutual suffering as on mutual success; and it is by that experience of all fortunes and all feelings that a great national character is created.
#24. I was really into Space Invaders in about 1978. It got me more and more interested in video games. There wasn't any media to get information about games, so I came up with Game Freak magazine.
#25. You know that saying, 'Act now, apologize later?' I'm pretty much the poster boy.
#26. When I was 18 I already had a business going.
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