Top 32 Satoru Quotes
#1. If you do the same thing as others, it will wear you out. Nintendo is not good at competing so we always have to challenge the status quo by making something new, rather than competing in an existing market.
Satoru Iwata
#2. Although many believe that technology automatically enables more realistic expression, I believe that is just not correct.
Satoru Iwata
#3. As we learned a bitter lesson with the launch of the Nintendo 3DS, we are trying to take every possible measure so that the Wii U will have a successful launch.
Satoru Iwata
#4. The entire Nintendo group will carry on the spirit of Mr. Yamauchi by honoring, in our approach to entertainment, the sense of value he has taught us
that there is merit in doing what is different
and at the same time, by changing Nintendo in accordance with changing times
Satoru Iwata
#5. Video games are meant to be just one thing. Fun. Fun for everyone!
Satoru Iwata
#6. Except for its backward compatibility with existing Wii software and accessories, we have so far failed to make propositions worthy of Wii U's position as a successor to the Wii system.
Satoru Iwata
#7. I've never been able to control a first-person shooter, but as soon as I used the Revolution controller, I found it very easy to control the game. So, I think that's a genre that's particularly well suited for the controller.
Satoru Iwata
#8. Some argue that our success is short-lived and temporary. So, we now need to make efforts to constantly expand the player base by offering services and titles that can appeal, not only to those who have never played games, but also to those who play them hard.
Satoru Iwata
#9. You can't change anything by looking away and doing nothing.
Satoru Matsuba
#10. Our mission is to revive the gaming industry by increasing our user base,
Satoru Iwata
#11. The mildest criticism of religion is also the most radical and the most devastating one. Religion is man-made.
Christopher Hitchens
#12. Engineering is not quite as important as imagination
Satoru Iwata
#13. If we stay in one place, we will become outdated
Satoru Iwata
#14. In order to expand the gaming population, it is taken for granted that we need to offer games to satisfy veteran gamers. At the same time, I believe that we need to make a new proposal, so that those who do not play games can say, 'I can do it' and, 'I want to touch it.'
Satoru Iwata
#15. Small developers can compete on creativity not on scale or staff size ... Nintendo is willing to help bring these ideas to life,
Satoru Iwata
#16. Today, if you don't understand the controller, you're not able to enjoy video games. ... We expect the Revolution [Wii] controller to become the standard in video game controls.
Satoru Iwata
#17. We are all too keenly aware that those of you who supported us by purchasing the 3DS in the beginningmay feel betrayed and criticize this decision [to cut the console's price] ...
Satoru Iwata
#19. On my business card, I am a corporate president. In my mind, I am a game developer. But in my heart, I am a gamer.
Satoru Iwata
#20. At the moment, most customers do not wish to pay the extra money for connection to the Internet, and for some customers, connection procedures to the Internet are still not easy.
Satoru Iwata
#21. I also knew, beyond the shadow of a doubt, that I could never walk away. I needed him. I love him. More than I ever imagined I could love another person. And, apart from that love, nothing else mattered.
M. Leighton
#22. Throughout the history of game development, the game control mechanism has become more and more sophisticated, ... Perhaps those who have quit gaming or who have never played games look at the game controller and think it's too difficult to play, even before they dare to touch it.
Satoru Iwata
#23. With the DS and Wii, following the titles that were released at launch, the momentum dropped when there was a gap in software releases. We're making plans so that this type of thing won't happen.
Satoru Iwata
#24. No one else can match the environment we're creating for expanding the game experience to everyone. Our path is not linear, but dynamic.
Satoru Iwata
#25. If you want our world-known names, you can't have them unless you own the Nintendo machine.
Satoru Iwata
#27. Restricted happiness is better than the freedom of solitude." -Yuichi to Wataru
Satoru Kannagi
#28. In order to realize the goal of creating a new starting line that anyone can instinctively understand we have come up with a design that differs greatly from any of today's controllers. We have also made bold innovations in play style as well.
Satoru Iwata
#29. Paradoxes are conflicting choices or conditions that demand equal attention.
Pearl Zhu
#30. It felt like too much. Not too much to have, just too much to contemplate. Commitments like boulders that were too heavy to carry.
Rainbow Rowell
#31. For young players, classic games are brand new. For older players, they bring back memories and make you feel good.
Satoru Iwata
#32. Please understand, I am not saying that technology is unimportant. I understand that technology is important. But if we are just focusing on technology and investing in an IT manufacturing plant to come up with higher performance processing [chips], we will not succeed.
Satoru Iwata
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