
Top 52 Persson Quotes
#1. I never really had the fun teens of exploring the world because I was sitting at home, learning programming.
Markus Persson
#2. A human being is so irreplaceable. So valuable and so unique.
Goran Persson
#3. We [H&M] believe that growth, profit and sustainability are not contradictory. Our ambition is to be a fair and profitable company, because otherwise we couldn't open any new stores, we couldn't produce new designs and no new jobs would be created. H&M would soon cease to exist.
Karl-Johan Persson
#4. I remember disassembling and putting an old analog alarm clock together. It was a lot of fun figuring out why it still worked with that one spring missing.
Markus Persson
#5. I wouldn't want to do anything like 'Minecraft' again, where it's, like, an on-going thing, and there are customers I have to keep happy.
Markus Persson
#6. We're not troubled at all, but I think ... Well, we're Scandinavians! We're Vikings and we have a lot of blackness in our souls.
Nina Persson
#7. I think the more realistic you try to make the graphics and the experience, the more you limit yourself to a single vision.
Markus Persson
#8. 'Minecraft' certainly became a huge hit, and people are telling me it's changed games. I never meant for it to do either. It's certainly flattering, and to gradually get thrust into some kind of public spotlight is interesting.
Markus Persson
#9. If you build a car, you can only sell it once. If you paint a fence, you only get paid for it once. If you create a piece of software that's essentially free to reproduce, you can keep getting paid over and over perpetually.
Markus Persson
#11. PC gaming has always been strong, and I see it surviving for quite a few more years. It will be around for at least as long as people use PCs.
Markus Persson
#12. No company in the world would be satisfied with less sales, less customers or less jobs just because it's supposed to be good for the environment.
Karl-Johan Persson
#13. 'Minecraft' is to a large degree about having unique experiences that nobody else has had. The levels are randomly generated, and you can build anything you want to build yourself.
Markus Persson
#14. I'm worried about the future of computer operating systems, as they all seem to be sliding towards a more controlled experience, taking away much of what makes PC games so much fun.
Markus Persson
#15. Remember one thing - that Sweden is performing better than the rest of Europe.
Goran Persson
#16. When I met Nathan, I told my tour manager he was too good-looking for me. I don't have a history of dating good-looking men. I've always complained that girls don't get male groupies, and now I've married the first groupie I've ever had. (on her first impression of husband, Nathan Larson)
Nina Persson
#17. If there is a Swedish style, I cannot identify it.
Stefan Persson
#18. I guess people feel like they kind of know me. The game developer me, or the Twitter persona, that's Notch. It's a censored version. The real me is Markus.
Markus Persson
#19. Infinite power just isn't very interesting, no matter what game you're playing. It's much more fun when you have a limited tool set to use against the odds.
Markus Persson
#20. Paste Magazine needs to stay in business! It's the first non-sensational quality music and film publication that doesn't only attempt to appeal to middle-aged male Bob Dylan completionists! And there are still many of us who love to pick up a print magazine instead of going online.
Nina Persson
#21. I've never run a company before, and I don't want to feel like a boss. I just want to turn up and do my work.
Markus Persson
#22. Specifically, my favorite tool in Java is hot code swapping in debug mode, meaning I can edit the code while the game is running and immediately see the results in the running game. This is super great for rapid tweaking.
Markus Persson
#23. I already have it, but a good keyboard is invaluable when you spend a lot of time typing. My favorite one is the ancient IBM Model M I have at home.
Markus Persson
#24. Partying is not a sane way to spend money, but it's fun. When we were young, we did not have a lot of money at all, so I thought, 'If I ever get rich, I'm not going to become one of those boring rich people who doesn't spend money.'
Markus Persson
#25. We think that the Kyoto protocol is a necessary document, necessary process. I am convinced that we will agree to disagree about substance.
Goran Persson
#26. she also had a little dog that ran round yapping. One of those Mexican cockroaches that you could drown in a teacup.
Leif G.W. Persson
#27. I think the only way I could make something fun and big is if I don't expect it to be.
Markus Persson
#28. I definitely think 'Minecraft' is a freak thing. There's no way you could replicate it intentionally.
Markus Persson
#29. I really wanted to make a dungeon crawler, but this game came out, 'Legend of Grimrock 2,' which was, like, the perfect dungeon crawler. It basically destroyed the genre for me, and no way could I make a game that good in that genre.
Markus Persson
#30. Let our New Year's resolution be this: we will be there for one another as fellow members of humanity, in the finest sense of the word.
Goran Persson
#31. Do not be afraid that joy will make the pain worse; it is needed like the air we breathe.
Goran Persson
#32. The speed at which modern CPUs perform computations still blows my mind daily.
Markus Persson
#33. Loyalty is not won by being first. It is won by being best.
Stefan Persson
#34. Sweden is famous for many things - but not fashion.
Stefan Persson
#35. It is the hope of the European Union that Ariel Sharon will keep the peace process alive and continue the dialogue according to the wishes of all the parties involved.
Goran Persson
#36. If I ever accidentally make something that seems to gain traction, I'll probably abandon it immediately.
Markus Persson
#37. There's a great rock and roll scene in Sweden. There are many smaller bands like ourselves that are great. Oh yes, there's a band called Eggstone, they're really good, and a band called the Soundtrack Of Our Lives, which is excellent.
Nina Persson
#38. Turns out, what I love doing is making games. Not hyping games or trying to sell a lot of copies. I just want to experiment and develop and think and tinker and tweak.
Markus Persson
#39. If I had intended for 'Minecraft' to end up on consoles, I wouldn't have developed the game in Java. The decision to port the game to consoles came from a combination of player requests, a desire to play around with the brand on different platforms, and some interesting business deals.
Markus Persson
#40. Pop music is a difficult term to define. I think about good music and bad music. Good music is good music whatever origin it comes from.
Nina Persson
#41. Just make games for yourself and try to have a critical eye to what you do. If you genuinely like the game, there will be other people who like it as well.
Markus Persson
#42. Humanity is not a church made of stone, in which vault after vault lies open.
Goran Persson
#43. I don't have the relationship that I thought I did with my fans. Maybe I did early on when I had a couple thousand fans, but it's not like us anymore. It's the idea of Notch and the 'Minecraft' community.
Markus Persson
#44. The first game I actually bought myself with my own money was 'The Bard's Tale.'
Markus Persson
#45. Remember, the burden of sorrow is doubled when it is borne alone.
Goran Persson
#46. I'm not an entrepreneur. I'm not a CEO. I'm a nerdy computer programmer who likes to have opinions on Twitter.
Markus Persson
#47. Any email that contains the words 'important' or 'urgent' never are, and annoy me to the point of not replying out of principle.
Markus Persson
#48. The only thing I think that is wrong with modern gaming now is the free-to-play stuff on mobile phones. I think it's very cynical and cold and weird.
Markus Persson
#49. Hong Kong is a good fashion city. The interest is enormous. There's good potential in the Asian market.
Stefan Persson
#50. When I was young, we didn't have indie games. We had 'garage developers' or similar terms, who were just small teams making games out of passion.
Markus Persson
#51. Facebook is not a company of grass-roots tech enthusiasts. Facebook is not a game tech company. Facebook has a history of caring about building user numbers, and nothing but building user numbers.
Markus Persson
#52. Niklas Zennstroem has a thorough background as a successful entrepreneur with extensive expertise in areas such as IT and online.
Stefan Persson
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