Top 30 Quotes About Markus Persson

#1. I'm worried about the future of computer operating systems, as they all seem to be sliding towards a more controlled experience, taking away much of what makes PC games so much fun.

Markus Persson

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#2. Partying is not a sane way to spend money, but it's fun. When we were young, we did not have a lot of money at all, so I thought, 'If I ever get rich, I'm not going to become one of those boring rich people who doesn't spend money.'

Markus Persson

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#3. I already have it, but a good keyboard is invaluable when you spend a lot of time typing. My favorite one is the ancient IBM Model M I have at home.

Markus Persson

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#4. Specifically, my favorite tool in Java is hot code swapping in debug mode, meaning I can edit the code while the game is running and immediately see the results in the running game. This is super great for rapid tweaking.

Markus Persson

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#5. I've never run a company before, and I don't want to feel like a boss. I just want to turn up and do my work.

Markus Persson

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#6. Infinite power just isn't very interesting, no matter what game you're playing. It's much more fun when you have a limited tool set to use against the odds.

Markus Persson

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#7. I guess people feel like they kind of know me. The game developer me, or the Twitter persona, that's Notch. It's a censored version. The real me is Markus.

Markus Persson

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#8. I never really had the fun teens of exploring the world because I was sitting at home, learning programming.

Markus Persson

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#9. 'Minecraft' is to a large degree about having unique experiences that nobody else has had. The levels are randomly generated, and you can build anything you want to build yourself.

Markus Persson

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#10. PC gaming has always been strong, and I see it surviving for quite a few more years. It will be around for at least as long as people use PCs.

Markus Persson

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#11. If you build a car, you can only sell it once. If you paint a fence, you only get paid for it once. If you create a piece of software that's essentially free to reproduce, you can keep getting paid over and over perpetually.

Markus Persson

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#12. 'Minecraft' certainly became a huge hit, and people are telling me it's changed games. I never meant for it to do either. It's certainly flattering, and to gradually get thrust into some kind of public spotlight is interesting.

Markus Persson

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#13. I think the more realistic you try to make the graphics and the experience, the more you limit yourself to a single vision.

Markus Persson

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#14. I wouldn't want to do anything like 'Minecraft' again, where it's, like, an on-going thing, and there are customers I have to keep happy.

Markus Persson

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#15. I remember disassembling and putting an old analog alarm clock together. It was a lot of fun figuring out why it still worked with that one spring missing.

Markus Persson

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#16. I definitely think 'Minecraft' is a freak thing. There's no way you could replicate it intentionally.

Markus Persson

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#17. Facebook is not a company of grass-roots tech enthusiasts. Facebook is not a game tech company. Facebook has a history of caring about building user numbers, and nothing but building user numbers.

Markus Persson

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#18. When I was young, we didn't have indie games. We had 'garage developers' or similar terms, who were just small teams making games out of passion.

Markus Persson

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#19. The only thing I think that is wrong with modern gaming now is the free-to-play stuff on mobile phones. I think it's very cynical and cold and weird.

Markus Persson

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#20. Any email that contains the words 'important' or 'urgent' never are, and annoy me to the point of not replying out of principle.

Markus Persson

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#21. I'm not an entrepreneur. I'm not a CEO. I'm a nerdy computer programmer who likes to have opinions on Twitter.

Markus Persson

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#22. The first game I actually bought myself with my own money was 'The Bard's Tale.'

Markus Persson

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#23. I don't have the relationship that I thought I did with my fans. Maybe I did early on when I had a couple thousand fans, but it's not like us anymore. It's the idea of Notch and the 'Minecraft' community.

Markus Persson

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#24. Just make games for yourself and try to have a critical eye to what you do. If you genuinely like the game, there will be other people who like it as well.

Markus Persson

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#25. I think the only way I could make something fun and big is if I don't expect it to be.

Markus Persson

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#26. If I had intended for 'Minecraft' to end up on consoles, I wouldn't have developed the game in Java. The decision to port the game to consoles came from a combination of player requests, a desire to play around with the brand on different platforms, and some interesting business deals.

Markus Persson

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#27. Turns out, what I love doing is making games. Not hyping games or trying to sell a lot of copies. I just want to experiment and develop and think and tinker and tweak.

Markus Persson

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#28. If I ever accidentally make something that seems to gain traction, I'll probably abandon it immediately.

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#29. The speed at which modern CPUs perform computations still blows my mind daily.

Markus Persson

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#30. I really wanted to make a dungeon crawler, but this game came out, 'Legend of Grimrock 2,' which was, like, the perfect dungeon crawler. It basically destroyed the genre for me, and no way could I make a game that good in that genre.

Markus Persson

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