Top 18 Jeff Grubb Quotes
#1. Propaganda is a weapon that the Confederacy wields best, and wields heaviest. It is their hammer. And when all you have is a hammer, then everything looks like a nail.
Jeff Grubb
#2. You can either plan to be eternally vigilant and ready, eschewing life as we know it, or be willing to enjoy life and pay the price.
Jeff Grubb
#3. The original 'Guild Wars' was heavily instanced: you'd have these outposts where everybody was in, but as soon as you got out of town, it became very lonely very fast because you were going for an instance of you and your party.
Jeff Grubb
#4. It was the night before the end of the world.
Jeff Grubb
#5. Size matters not. Inertia, however, is a pain in the butt."
-Mander Zuma
Jeff Grubb
#6. The brew was military style "A" - freshly made and scalding, suitable for pouring down on peasants attacking the family castle.
Jeff Grubb
#7. He liked order and precision, and his crew knew it. He had hand-picked each and every one of them, and he'd never sailed with a finer group of men. Not that he would ever say it out loud, but they knew it.
Jeff Grubb
#8. In the original 'Guild Wars,' one of the big conflicts was the humans versus the charr. The humans and charr are both playable races in 'Guild Wars 2,' and they are on the same side, more or less. They don't hate each other.
Jeff Grubb
#9. Remember me as I tried to be, not as I was." ~Urza, The Brother's War
Jeff Grubb
#10. Part of the story of 'Ghosts of Ascalon' is how they got to that tentative truce where you can find humans and charr working together.
Jeff Grubb
#11. One of the turning points in the look of the Guardian is when we decided Logan Thackeray would be a Guardian as opposed to a Warrior. Logan's own protective nature and the fact that the humans have been knocked back into defensive positions informed a lot of what the Guardian became.
Jeff Grubb
#12. The young man had lost his mentor, his home, and his brother, all because of the actions of a single night.
Jeff Grubb
#13. In 'Guild Wars 2,' the dragons are the greatest threat, but there's so much more going on. It's a living world; it's a dynamic world. There are places where you find your piece of earth, and you can develop and play with it.
Jeff Grubb
#14. I must admit that I feel that the best form of government is benevolent despotism.
Jeff Grubb
#15. Tyria's a big world. We get a grand tour in 'Ghosts of Ascalon.' We're in Divinity's Reach, we're in Lion's Arch, we're in Ebonhawke, we're in the Dragon's Land, we're in Ascalon. We're basically hitting a lot of the major human and charr locations.
Jeff Grubb
#16. 'Guild Wars 2' is a wider world in that we have a lot of different mechanics available for storytelling. We have our personal story, the story of you, which is tailored for your character. You answer some basic questions; you make some decisions early on, and that follows through.
Jeff Grubb
#17. When given a choice between two, choose the third.
Jeff Grubb
#18. Back when we started this at the tail end of 'Eye of the North,' Ree Soesbee and I worked out 250 years of timeline between the end of 'Eye of the North' and the beginning of 'Guild Wars 2.'
Jeff Grubb
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