
Top 39 Sarkeesian Anita Quotes
#1. The time for invisible boundaries that guard the 'purity' of gaming as a niche subculture is over. The violent macho power fantasy will no longer define what gaming is all about.
Anita Sarkeesian
#2. Censorship became so stringent that even a scene in which a character complained too strongly about the weather could be considered "antisocial" and ordered removed.
Paul Fischer
#3. I'm no stranger to a bit of sexist backlash, but I was surprised by the level of vicious and misogynist hate I received.
Anita Sarkeesian
#4. We are witnessing a very slow and painful cultural shift. Some male gamers with a deep sense of entitlement are terrified of change. They believe games should continue to cater exclusively to young heterosexual men with ever more extreme virtual power fantasies.
Anita Sarkeesian
#5. Game creators aren't necessarily all sitting around twirling their nefarious-looking mustaches while consciously trying to figure out how to best misrepresent women as part of some grand conspiracy. Most probably just haven't given much thought to the underlying messages their games are sending.
Anita Sarkeesian
#6. Reading poetry and watching cricket were the sum of my world, and the two are not so far apart as many aesthetes might believe.
Donald Bradman
#7. Look at this thing. It's ruining my life. I'm trying to live a peaceful, meaningful existence, but I feel like I'm sitting on top of a volcano. At any moment this thing can decide to freak, close down, and fight with what's happening.
Michael A. Singer
#8. Then down came the lid
the day was lost, for art, at Sarajevo. World-politics stepped in, and a war was started which has not ended yet: a "war to end war." But it merely ended art. It did not end war.
Wyndham Lewis
#9. YOU WILL DRINK THE COFFEE UNTIL I CAN SEE MY FACE IN THE BOTTOM OF THE CUP!" I did not mean to roar. "But it's a clay cup." "I DO NOT CARE!" He finished the coffee. "You did not have to finish it," I said, because I could perceive that he was rebuilding the Great Wall of China with shit bricks.
Jonathan Safran Foer
#10. Fundamental systemic crises are often associated with the decline of the dominant imperial power and its increasing inability to sustain the system over which it had previously presided. The profound instability of the interwar period owed much to Britain's inability to maintain its role.
Martin Jacques
#11. I am not a fan of video games, I had to learn a lot about them. I would love to play video games, but I don't want to go around shooting people, and ripping off their heads, and it's just gross.
Anita Sarkeesian
#12. You can get used to eating breakfast with a man in a fedora. You can get used to anything, my mother was in the habit of saying.
Anne Carson
#13. The notion that gaming was not for women rippled out into society, until we heard it not just from the games industry, but from our families, teachers and friends. As a consequence, I, like many women, had a complicated, love-hate relationship with gaming culture.
Anita Sarkeesian
#14. I love playing video games, but I'm regularly disappointed in the limited and limiting ways women are represented.
Anita Sarkeesian
#15. Developers need to start moving away from the entitled macho-male power fantasy in their games. They need to recognize that there are wider stories that they can tell.
Anita Sarkeesian
#16. If you argue with reality, you will only cause yourself pain. However if you accept reality and build on it, the things you create will be durable, true, and healing.
Steve Maraboli
#17. Game studios, developers, and major publishers need to vocally speak up against the harassment of women and say this behavior is unacceptable.
Anita Sarkeesian
#18. The power of pop culture stories should not be underestimated, and there is an enormous potential for inspirational stories that can have a positive, transformative effect on our lives.
Anita Sarkeesian
#19. There is a clear difference between sexist parody and parody of sexism. Sexist parody encourages the players to mock and trivialize gender issues while parody of sexism disrupts the status quo and undermines regressive gender conventions.
Anita Sarkeesian
#20. Online harassment, especially gendered online harassment, is an epidemic. Women are being driven out; they're being driven offline. This isn't just in gaming. This is happening across the board online, especially with women who participate in or work in male-dominated industries.
Anita Sarkeesian
#21. It is both possible (and even necessary) to simultaneously enjoy media while also being critical of its more problematic or pernicious aspects.
Anita Sarkeesian
#22. I wouldn't call it a silver lining, but with more women speaking up, online harassment is beginning to be taken more seriously.
Anita Sarkeesian
#23. To be alone means that you avoid bad company. But to have a true friend is better than being alone.
Umar
#24. Harassment is the background radiation of my life. It is a factor in every decision I make. Any time I tweet something or make a post, I'm always thinking about it.
Anita Sarkeesian
#25. Some male gamers with a deep sense of entitlement are terrified of change.
Anita Sarkeesian
#26. Well maybe the princess shouldnt be a damsel and she can save herself.
Anita Sarkeesian
#27. One of the most radical things you can do, is to actually believe women when they tell you about their experiences.
Anita Sarkeesian
#28. When you feel in your gut what you are and then dynamically pursue it - don't back down and don't give up - then you're going to mystify a lot of folks.
Bob Dylan
#29. The gaming industry has been male-dominated ever since its inception.
Anita Sarkeesian
#30. There's no such thing as sexism against men. That's because sexism is prejudice + power. Men are the dominant gender with power in society.
Anita Sarkeesian
#31. You'd like for me to show you?" "What do you think?" "All right, Ethan. All right. But I have to warn you ... I'm going to ask for something in return.
Blake Crouch
#32. Besides, I don't think that's something you'd want to hear from your lover." "Lover?
Laurelin Paige
#33. My own contentious relationship with gaming continued through high school and college: I still enjoyed playing games from time to time, but I always found myself pushed away by the sexism that permeated gaming culture. There were constant reminders that I didn't really belong.
Anita Sarkeesian
#34. I wanted to make feminism more accessible. And I really wanted to engage with my own generation, one that is increasingly speaking in an audio/video multimedia language.
Anita Sarkeesian
#35. There are people I've blocked for a long time who will still respond to every single person that replies positively to me on Twitter. I have quite a few cyber-stalkers like that.
Anita Sarkeesian
#36. GamerGate is really a sexist temper tantrum. That's kind of a silly, funny way of putting it, but it's kind of what it feels like, right? They're going after and targeting women who are trying to make changes in the industry. They're attacking anyone who supports women.
Anita Sarkeesian
#37. We can be critical of the things that we love. That is possible.
Anita Sarkeesian
#38. Games have a huge impact on our society because the media plays a role in helping to shape our attitudes. So it's not just fantasy.
Anita Sarkeesian
#39. There's a toxicity within gaming culture, and also in tech culture, that drives this misogynist hatred, this reactionary backlash against women who have anything to say, especially those who have critiques or who are feminists.
Anita Sarkeesian
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