Top 100 Miyamoto Quotes
#1. I respect Shigeru Miyamoto, so there will be a lot of mushrooms in Metal Gear Solid 3. But you cannot eat turtles.
Hideo Kojima
#2. 4 years earlier "This is truth: when you sacrifice your life, you must make fullest use of your weaponry. It is false not to do so, and to die with a weapon yet undrawn." Miyamoto Musashi, A Book of Five Rings.
Phillip W. Simpson
#3. If it weren't for Miyamoto-san, I wouldn't be where I am.
Hideo Kojima
#4. I am tremendously excited to introduce a unique 'Metal Gear Solid' experience to a new audience of gamers as well as collaborate with my mentor in game design, Mr. Miyamoto, on 'Metal Gear Solid: The Twin Snakes' for Nintendo GameCube.
Hideo Kojima
#5. A delayed game is eventually good, a bad game is bad forever.
Shigeru Miyamoto
#6. I think I can make an entirely new game experience, and if I can't do it, some other game designer will.
Shigeru Miyamoto
#7. Study strategy over the years and achieve the spirit of the warrior. Today is victory over yourself of yesterday; tomorrow is your victory over lesser men.
Miyamoto Musashi
#8. The true science of martial arts means practicing them in such a way that they will be useful at any time, and to teach them in such a way that they will be useful in all things.
Miyamoto Musashi
#9. As a kid, I was a big comic fan and I liked foreign comics as well.
Shigeru Miyamoto
#11. There are many ways of understanding simple things, but generally the opposite is true for difficult ideas
Miyamoto Musashi
#12. You may abandon your own body but you must preserve your honour.
Miyamoto Musashi
#13. The fact of the matter is that the world does not care about you or me, our hopes, our desires, or our dreams. And, the world of dreams, hopes, and desires that is constructed between our ears it is not necessarily a reflection of what is actually going on around us.
Miyamoto Musashi
#14. I think when you talk about competing against others, the problem is that you refer to something that's been done already and try to beat it.
Shigeru Miyamoto
#16. The ultimate aim of martial arts is not having to use them
Miyamoto Musashi
#17. Then you will come to see things in an all-encompassing sense and, taking the void as the Way, you will see the Way as void.
In the void is virtue, and no evil. Wisdom exists, principle exists, the way exists. Spirit is Void.
Miyamoto Musashi
#18. People in this world look at things mistakenly, and think that what they do not understand must be the void. This is not the true void. It is bewilderment ...
Miyamoto Musashi
#19. What I found is that just in the lifestyle today, people have fewer and fewer opportunities to get exercise.
Shigeru Miyamoto
#20. It isn't about games, for me, personally, and it never really was. It was about creating something- anything- far bigger than yourself.
Shigeru Miyamoto
#21. There is timing in everything. Timing in strategy cannot be mastered without a great deal of practice.
Miyamoto Musashi
#22. No man is invincible, and therefore no man can fully understand that which would make him invincible. Even with complete and thorough study there is always the possibility of being defeated and although one may be expert in a particular form, mastery is something a man never stops seeking to attain.
Miyamoto Musashi
#23. Do not waste time idling or thinking after you have set your goals
Miyamoto Musashi
#24. I never really participated in specific sports or anything, but once I hit 40, I started to get a little bit more active and began swimming more.
Shigeru Miyamoto
#25. There are big lines between those who play video games and those who do not. For those who don't, video games are irrelevant. They think all video games must be too difficult.
Shigeru Miyamoto
#26. In other words, I'm not intending to start from things that require a five-year development time,
Shigeru Miyamoto
#27. What I call the void is where nothing exists. It is about things outside man's knowledge. Of course the void does not exist. By knowing what exist, you can know that which does not exist. That is the void.
Miyamoto Musashi
#28. This is a truth: when you sacrifice your life, you must make fullest use of your weaponry. It is false not to do so, and to die with a weapon yet undrawn.
Miyamoto Musashi
#29. Imitation is the surest form of flattery and failure. I am not interested with your talk about my ideas. I am more interested in your applying them to your life. If you do not, then you are essentially not in accord with your own mind.
Miyamoto Musashi
#30. If there is a Way involving the spirit of not being defeated, to help oneself and gain honour, it is the Way of Strategy.
Miyamoto Musashi
#31. Players are artists who create their own reality within the game.
Shigeru Miyamoto
#32. All man are the same except for their belief in their own selves, regardless of what others may think of them
Miyamoto Musashi
#33. So, it's important for us to acknowledge that we're prone to be conservative, and in turn surround ourselves with individuals who will help break down our conservatism.
Shigeru Miyamoto
#34. You should not have any special fondness for a particular weapon, or anything else, for that matter. Too much is the same as not enough. Without imitating anyone else, you should have as much weaponry as suits you.
Miyamoto Musashi
#35. It may seem difficult at first, but everything is difficult at first.
Miyamoto Musashi
#36. Originally, I wanted a machine that would cost $100. My idea was to spend nothing on the console technology so all the money could be spent on improving the interface and software. If we hadn't used NAND flash memory and other pricey parts, we might have succeeded.
Shigeru Miyamoto
#37. I used to draw cartoons. I'd just show them to some of my friends, expecting that they were going to appreciate them, that they were going to enjoy reading them.
Shigeru Miyamoto
#38. It is difficult to realize the true Way just through sword-fencing. Know the smallest things and the biggest things, the shallowest things and the deepest things.
Miyamoto Musashi
#39. What is essential is to suddenly make a move totally unexpected by the opponent, pick up on the advantage of fright, and seize the victory right then and there.
Miyamoto Musashi
#40. I think that the entertainment industry itself has a history of chasing success. Any time a hit product comes out, all the other companies start chasing after that success and trying to recreate it by putting out similar products.
Shigeru Miyamoto
#41. Of course, I would like to know what [Sony and Microsoft] do with their machines, but there is no game that I feel the need to go see. So far, from what I've seen on the show this year, there does not seem to be any games that I would like to have created myself.
Shigeru Miyamoto
#42. If you know the way broadly you will see it in everything.
Miyamoto Musashi
#43. Why would you want to appear as one thing and be another? If you are a warrior then you are a warrior and if you are not a warrior then you are not a warrior. The Way of the warrior is the Way of the warrior. To be a warrior, look like a warrior and stand like a warrior. Do not be false to yourself.
Miyamoto Musashi
#45. The purpose of today's training is to defeat yesterday's understanding.
Miyamoto Musashi
#46. It would be a joy for me if someone who was working with me became a big success.
Shigeru Miyamoto
#47. I don't really think of things in terms of legacy or where I stand in the history of Nintendo or anything like that.
Shigeru Miyamoto
#48. If it turns out that Mario doesn't really fit into the type of game I want, I wouldn't mind using Zelda as the basis of the new game.
Shigeru Miyamoto
#50. All the time, players are forced to do their utmost. If they are challenged to the limit, is it really fun for them?
Shigeru Miyamoto
#51. Video games are bad for you? That's what they said about rock n' roll.
Shigeru Miyamoto
#53. Under the sword lifted high, There is hell making you tremble. But go ahead, And you have the land of bliss.
Miyamoto Musashi
#54. Becoming the opponent means you should put yourself in an opponent's place and think from the opponent's point of view.
Miyamoto Musashi
#55. When I look back I can tell that after I started having a family, I certainly wanted to make games that could be played with all the family members.
Shigeru Miyamoto
#56. I don't let Mario appear in just any kind of game. Mario could not appear in Zelda games. They are two distinct game worlds.
Shigeru Miyamoto
#57. The warrior is different in that studying the Way of strategy is based on overcoming men
Miyamoto Musashi
#59. I think that inside every adult is the heart of a child. We just gradually convince ourselves that we have to act more like adults.
Shigeru Miyamoto
#61. When you have attained the way of strategy there will be nothing that you cannot understand. You will see the way in everything.
Miyamoto Musashi
#62. As if with the nut and flower, the nut has become less than the flower ... both those teaching and those learning are concerned with colouring and showing off their technique, trying to hasten the bloom of the flower.
Miyamoto Musashi
#63. He did not care about titles and was proud to be a farmer beyond all else.
Tsuneichi Miyamoto
#64. Approach the enemy with the attitude of defeating him without delay.
Miyamoto Musashi
#66. The spirit of defeating a man is the same for ten million men. The strategist makes small things into big things, like building a great Buddha from a one foot model.
Miyamoto Musashi
#67. I always try and come up with a clear theme when I'm making a videogame.
Shigeru Miyamoto
#69. A man cannot understand the art he is studying if he only looks for the end result without taking the time to delve deeply into the reasoning of the study.
Miyamoto Musashi
#71. The sword has to be more than a simple weapon; it has to be an answer to life's questions.
Miyamoto Musashi
#72. What I really want to do is be in the forefront of game development once again myself.
Shigeru Miyamoto
#73. When your spirit is not in the least clouded, when the clouds of bewilderment clear away, there is the true void.
Miyamoto Musashi
#74. Crossing at a ford occurs often in a man's lifetime. It means setting sail even though your friends stay in harbour, knowing the route, knowing the soundness of your ship and the favour of the day.
Miyamoto Musashi
#75. You must understand that there is more than one path to the top of the mountain
Miyamoto Musashi
#76. In strategy it is necessary to treat training as part of normal life with your spirit unchanging.
Miyamoto Musashi
#77. A late game is only late until it ships. A bad game is bad until the end of time
Shigeru Miyamoto
#79. In battle, if you you make your opponent flinch, you have already won.
Miyamoto Musashi
#80. Donkey Kong Country proves that players will put up with mediocre gameplay as long as the art is good.
Shigeru Miyamoto
#81. I could make Halo. It's not that I couldn't design that game. It's just that I choose not to. One thing about my game design is that I never try to look for what people want and then try to make that game design. I always try to create new experiences that are fun to play.
Shigeru Miyamoto
#82. Thirdly, the gentleman warrior, carrying the weaponry of his way. The way of the warrior is to master the virtue of his weapons. If a gentleman dislikes strategy he will not appreciate the benefit of weaponry, so must he not have a little taste for this?
Miyamoto Musashi
#83. All things entail rising and falling timing. You must be able to discern this.
Miyamoto Musashi
#85. It is difficult to understand the universe if you only study one planet
Miyamoto Musashi
#86. We don't pay a whole lot of attention to the Internet until people have played the game - then we pay a lot of attention to whether people liked it. We read through it and see it, but we don't take it into consideration ... [The Internet] is not going to dictate the direction of where the game goes.
Shigeru Miyamoto
#87. When I create a game, I try to focus more on the emotions that the player experiences during the game play.
Shigeru Miyamoto
#88. I feel more reassured with physical media. Entertainment is something that will not just become digital.
Shigeru Miyamoto
#89. The important thing in strategy is to suppress the enemy's useful actions but allow his useless actions
Miyamoto Musashi
#90. When in a fight to the death, one wants to employ all one's weapons to the utmost. I must say that to die with one's sword still sheathed is most regrettable.
Miyamoto Musashi
#91. In contests of strategy it is bad to be led about by the enemy. You must always be able to lead the enemy about.
Miyamoto Musashi
#92. A thousand days of training to develop, ten thousand days of training to polish. You must examine all this well.
Miyamoto Musashi
#93. When you decide to attack, keep calm and dash in quickly, forestalling the enemy ... attack with a feeling of constantly crushing the enemy, from first to last.
Miyamoto Musashi
#94. Nowadays I think it's really important that designers are really unique and individual.
Shigeru Miyamoto
#98. I don't think as a creator that I could create an experience that truly feels interactive if you don't have something to hold in your hand, if you don't have something like force feedback that you can feel from the controller.
Shigeru Miyamoto
#99. To cut and to slash are two different things. Cutting, whatever form of cutting it is, is decisive, with a resolute spirit. Slashing is nothing more than touching the enemy. Even if you slash strongly, and even if the enemy dies instantly, it is slashing. When you cut, your spirit is resolved.
Miyamoto Musashi
#100. Respect Buddha and the gods without counting on their help
Miyamoto Musashi
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