
Top 28 Luckey Quotes
#1. If you're having a very high-adrenaline, high-movement experience in virtual reality and then all of a sudden you're back in your office, that disconnect is pretty notable.
Palmer Luckey
#2. It's taken years for people to figure out how to make good content with a gamepad, even though they've been using gamepads for decades to make traditional games.
Palmer Luckey
#3. Sometimes the only thing we women want is a dick and no arguments. What could make us happier?
Linda Fiorentino
#4. Sometimes, when you're writing sentence by sentence, you're not really sure what footprints you're going to fall into, or what ghosts might appear.
Karen Russell
#5. If you have perfect virtual reality eventually, where you're be able to simulate everything that a human can experience or imagine experiencing, it's hard to imagine where you go from there.
Palmer Luckey
#6. I've been a bit of an electronics enthusiast and maker for a long time. I actually started the forum called ModRetro. It's an electronics enthusiast community that focuses on modifying vintage game consoles, and it's actually one of the larger game console modification forums on the Internet.
Palmer Luckey
#7. Why should people have money if they don't know how to use it?
John Fowles
#8. I'm a huge fan of online communities. I think that asynchronous internet-based communication forums such as Reddit and other discussion forums are one of the best things that could possibly have happened to collaborative invention. The Rift certainly would not exist without forums.
Palmer Luckey
#9. A good story needs conflict, and virtual reality is a great hypothetical way to create conflict ... In some ways, the future is going to be more boring than we think.
Palmer Luckey
#10. In the past, before phones and the Internet, all communication was face-to-face. Now, most of it is digital, via emails and messaging services. If people were to start using virtual reality, it would almost come full circle.
Palmer Luckey
#11. I started attending community college when I was 14 or 15, just doing general education stuff like history and mathematics. Then I went on to California State University Long Beach to pursue a degree in journalism. And then I ended up dropping out to found Oculus.
Palmer Luckey
#12. There are times, especially when I was just getting into PC gaming, where I spent way less time playing than obsessing about the quality of the play.
Palmer Luckey
#13. Virtual reality is a tough sell for a software developer. They have to convince investors that not only are they going to build a good game, which is what they normally have to do, they have to convince them that it's going to be a good game and that virtual reality will be successful.
Palmer Luckey
#14. I was interested in virtual reality for several years even before working at USC, it wasn't an interest that started there at all. In fact, when I started working at USC, I already had prototypes of the Rift that were very similar to the final design.
Palmer Luckey
#15. Attack each day like its your last." p.221 Kayndo Ring of Death
Terri Luckey
#16. Things like email, and Twitter, and Facebook, and text messaging - they all work reasonably well. But we use them because they're convenient, and cheap, and easy, not because they're the best way to communicate with somebody.
Palmer Luckey
#17. Once you have perfect virtual reality, what else are you supposed to perfect?
Palmer Luckey
#18. If I grew up in 'da hood,' it would make my story so much more interesting - if I had something to escape from. I had a pretty good life. My parents weren't rich; they weren't poor. I wasn't trying to escape from anything. It was always just the pursuit of something cooler.
Palmer Luckey
#19. Ever since I was 15, I've tried to act and talk as if I was a public figure because I was sure that I would be one day and wanted to be prepared.
Palmer Luckey
#20. A lot of people, even if they know what VR is, see it as this tool to go in your basement and play Halo.
Palmer Luckey
#22. The translation process becomes a highly subjective thing - turning reds and blues into black-and-whiteness. It's really bizarre for me.
Robert Longo
#23. There never has been a house so bad that it couldn't be made over into something worthwhile.
Elsie De Wolfe
#24. I'm a strong person. I'm a warrior and I know what is inside of me.
Michael Jackson
#25. I'm the most optimistic guy about VR out there. I have crazy visions of what we'll be doing in the future.
Palmer Luckey
#26. The games industry is the only industry with the tools and the talent to create real-time immersive 3D environments.
Palmer Luckey
#27. I'm really familiar with what Cardboard's doing; it's not a novel concept. Cardboard is in many ways a direct ripoff of FOV2GO, a project I helped work on when I was at ICT, and it was fairly well known in the academic VR community.
Palmer Luckey
#28. Games take years to make, and it's important that when we launch, it can't just be a great launch catalog and then a desert for a really long time. To be honest, for a lot of developers, they'd rather not be competing at launch with all this other software.
Palmer Luckey
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