
Top 32 Cg Quotes
#1. Originally, I thought, 'Gollum's such a fantastic character, why are you doing him CG? Surely you need to be able to humanise him as much as possible - he's so full of pathos and real emotion.'
Andy Serkis
#2. I love when you take bizarre, non-human things and somehow make them human or accessible. I think that's why I like the practical effects. You can look at a creature and still see vulnerability or the character behind the creature. To get character behind CG creatures, that's so few and far between.
Kevin Munroe
#3. Anyone can buy CG technology. It's not that it's easy to make those films. Those films are just as difficult, they're incredibly hard to make.
Henry Selick
#4. Summer blockbusters are very expensive to make. They have things that have to be expensive, such as 600 effects shots or CG characters that have to go a certain way, or a film design that is different but expensive.
Ang Lee
#5. Wynn picked up the note, unfolded it, and read aloud. 'Call Wynnie-the-Pooh. Out of salt. Important. Dig on Coleman, Garvey/CG Towers, Uncle Griffin. Paris. Bank for box.
Christine Warren
#6. I see the tool set being the same and maybe doing virtual movies and that's fine for some stories but not for others. And maybe make all CG movies but they are already doing it.
Dennis Muren
#7. As the CG in motion capture made it look realistic, it put more of an onus on the game makers to make the dialogue they're saying more realistic. It doesn't matter what they say when they're 8-bits, but if they look almost photo-real, it matters. More and more, the games industry is realising that.
David S.Goyer
#8. I think the CG is an instrument to create reality. I don't think it's an instrument to create a heightened reality.
Gary Ross
#9. You look at CG sometimes and its terrible. You look at CG sometimes and its great.
Seth Rogen
#10. Just like those little Viewmaster slides, there's a inherent magic that's captured in 3D that you can't get in drawn animation or in CG.
Henry Selick
#11. The two great things about computer CG stuff are I can now do gags I would never have dreamed of in the old day.
George A. Romero
#12. You hear people say that there's too much CG in movies today, but CG is what allows me to take a green-painted wall in a studio and make it disappear, and then put 100 miles of landscape in. CG, in the right hands, can be a marvelous tool.
David Twohy
#13. Sometimes in life, we need to be pushed to conquer our fears, challenge our nightmares, realized our dreams and achieved our goals, in order to be the best we can be. - CG Murphy
Courtney Murphy
#14. If you stood me in a costume next to a computer graphic of the same-looking character, I think there would be a difference. And many movie fans I've spoken to would rather see an actor in a costume than CG.
Warwick Davis
#15. You know, I love stop-motion. I've done almost all the styles of animation: I was a 2D animator. I've done cutout animation. I did a CG short a few years ago, 'Moongirl,' for young kids. Stop-motion is what I keep coming back to, because it has a primal nature. It can never be perfect.
Henry Selick
#16. People are mystified by it and so they kind of think, the acting community thinks they're gonna be replaced by CG characters and animators think they're gonna be replaced by performance capture (and) a lot of directors, particularly European directors, who have no experience of it.
Andy Serkis
#17. I love sight gags and broad stuff, but you can get to such a subtle degree, especially with CG animation.
Peter Sohn
#19. I think that if you're creating an environment completely or ... in my research, what I've learned is that if it's a CG world or a lot of visual effects, you're almost better doing that in post.
Neal H. Moritz
#20. I don't use film cameras. I don't do visual effects the same way. We don't use miniature models; it's all CG now, creating worlds in CG. It's a completely different toolset. But the rules of storytelling are the same.
James Cameron
#21. A lot of the stuff in 'Speed Racer' has never been done before, from it having a multi-tone, to it having a retro-cool family movie, to having the photo-realism with the CG-backgrounds and infinite focus the way they worked with these digital cameras, to even the color experimentation.
Emile Hirsch
#22. 'Smurfs' just seemed like a great way to represent a young father to be, guy in a marriage, work in conflict, and I was really interested in the technical CG side of things. I'd never done a movie that I thought would be so physical and yet so precise. So I was intrigued by all of that.
Neil Patrick Harris
#23. It's interesting now that basically a CG set is the same cost as a real set. So like if you're going to build a CG house in the suburbs, it costs you $200,000. And if you were going to build it in a computer, it'll cost you $200,000. It's the same ... the relationship is exactly the same.
Zack Snyder
#24. I'm a 'Clash of the Titans'/'Star Wars' baby. I'm not a new 'Star Wars' baby. I'm not an 'Avatar' baby. That full CG doesn't work for me. I need interactivity. I need to feel the goo. I need to feel people coming out of animatronics and just interacting with props.
Louis Leterrier
#25. I am fortunate enough to have worked on, and continue to work on, evolutionary movies in all formats from just simple good story telling, which still matters most of all, to CG movies to tent-pole size 3D movies, and genre 3D movies like 'Piranha 3D.'
Mark Canton
#26. And there's a visceral fun in watching Team America and making it, like taking a puppet and throwing it against the wall. Because it's not CG, there's something funny about it.
Matt Stone
#28. One thing I try to avoid in my films are effects that have a CG 'look' to them. The challenge is never let the audience get distracted by thinking that they're watching something made in a computer.
Jonathan Mostow
#29. I never want to make a movie which is going to be CG filled, cold, and computerized.
James Bobin
#30. Now, I just made an animated movie a few years ago, 'The Tale of Desperaux', and that had twelve hundred shots in it. Twelve hundred CG shots is a pretty big plan.
Gary Ross
#31. To me, it all comes down to things being character-driven. It's hard for me to look beyond that. CG and all this cool stuff - so be it. But to me, it pretty much begins and ends with character-driven plots rather than technologically-driven plots.
Billy West
#32. CG: WELCOME TO THE TROLLOCAUST. THE PAINSTAKING GENOCIDE OF YOUR FRAGILE SELF ESTEEM WILL BE MY SWAN SONG.
Andrew Hussie
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